Monday, April 21, 2008

Earl render


So... Last week I started working on the new call of duty that will be finishing up in three months so guess what... lots of overtime. I already started working 13 -14 hours a day again, reminds me of working on Spiderman 3 all over again. Weekend are still mine as of now so I plan on working on RO then and spend time with Denise. Anyway enough complaining.

Heres Earl. This render features shave and a haircut hair, mental ray dielectric material for the refraction on the glasses, Maya procedural displacement on the clothes (hair just didn't work), and MISSS on the face and arms. I have three lights in the scene one that has a pretty high setting raytrace light. The render size was 1280 x1422 with production preset mental ray settings. Lol the render took 2 hours.

Before throwing displacement on the scene took 1.45, in another scene, with just the shirt + displacement, same lights and render settings took 45 seconds. So one would think that with all that put together with the addition of the pants with displacement would take no more than 3 and a half minutes. My next step is to figure out what the heck went wrong! My thinking - first i gonna give those darn pants the fifth!

Anyway hop you guys dig the render. The things that bother me now are the slippers (i think maybe seen once maybe twice in the film) and the animal print on the clothes are kinda lost, so i need to make some decisions there. ... tell me what you guys think!

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