Wednesday, August 5, 2009
Buck in Maya, phase 1
So here's Buck straight from 3d coat with preliminary adjustments for the sss on the head. I need to make some more color adjustments and adjustments to spec and so forth but I'd thought I'd post this up as a first pass. The wire is slightly more complicated as I wanted to model in more of the wrinkles as I did on Eugene. I didn't want the normal maps to do as much work as what they did before. I may revisit Eugene but as time goes on I may not.
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